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A jam submission

Parallel Prism PursuitView game page

Submitted by mikoolec — 12 hours, 51 minutes before the deadline
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Parallel Prism Pursuit's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.6003.600
Overall#53.6003.600
Gameplay#63.6003.600
Visuals#63.6003.600
How much do you enjoy the game overall?#63.8003.800
How well does the game fit the themes?#123.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 45 minutes

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Comments

Submitted(+1)

this game is somehow addictive
nice job :)

Developer

Thank you!

Submitted(+1)

The game was fun.

Developer

Thanks!

Submitted(+1)

Quite neat! For some reason it reminded me of "Riff: Everyday Shooter" - perhaps a combination of the music and the player/enemy designs?

The controls felt a little sluggish at first, but they were fine once I got used to them. The enemies were generally easy to avoid (even on hard mode), but the fact that one hit ends the game made it feel a little punishing? More seriously, gems would occasionally spawn inside walls; I think I've only seen that happen when a level starts, but I'm not sure.

But overall I had fun playing; nice entry!

Developer(+1)

Movement does need some tweaking, i've had a severe case of brain fart when making it so you can just move every 0.01 seconds. I've also run into gem spawn problems, but I could always get them, so I didn't bother fixing that. I didn't want to make homing enemies to not be too hard, or a heart system to make the game go on too long, so the enemies are just 1 hit kill, which might be a bit punishing too. Thank you for playing an the criticisms!

Developer

I think I've found what the gem spawning problem is, will fix it after jam ends

Developer

fixed gems