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Parallel Prism Pursuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.600 | 3.600 |
Overall | #5 | 3.600 | 3.600 |
Gameplay | #6 | 3.600 | 3.600 |
Visuals | #6 | 3.600 | 3.600 |
How much do you enjoy the game overall? | #6 | 3.800 | 3.800 |
How well does the game fit the themes? | #12 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 45 minutes
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Comments
this game is somehow addictive
nice job :)
Thank you!
The game was fun.
Thanks!
Quite neat! For some reason it reminded me of "Riff: Everyday Shooter" - perhaps a combination of the music and the player/enemy designs?
The controls felt a little sluggish at first, but they were fine once I got used to them. The enemies were generally easy to avoid (even on hard mode), but the fact that one hit ends the game made it feel a little punishing? More seriously, gems would occasionally spawn inside walls; I think I've only seen that happen when a level starts, but I'm not sure.
But overall I had fun playing; nice entry!
Movement does need some tweaking, i've had a severe case of brain fart when making it so you can just move every 0.01 seconds. I've also run into gem spawn problems, but I could always get them, so I didn't bother fixing that. I didn't want to make homing enemies to not be too hard, or a heart system to make the game go on too long, so the enemies are just 1 hit kill, which might be a bit punishing too. Thank you for playing an the criticisms!
I think I've found what the gem spawning problem is, will fix it after jam ends
fixed gems