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(+1)

Quite neat! For some reason it reminded me of "Riff: Everyday Shooter" - perhaps a combination of the music and the player/enemy designs?

The controls felt a little sluggish at first, but they were fine once I got used to them. The enemies were generally easy to avoid (even on hard mode), but the fact that one hit ends the game made it feel a little punishing? More seriously, gems would occasionally spawn inside walls; I think I've only seen that happen when a level starts, but I'm not sure.

But overall I had fun playing; nice entry!

(+1)

Movement does need some tweaking, i've had a severe case of brain fart when making it so you can just move every 0.01 seconds. I've also run into gem spawn problems, but I could always get them, so I didn't bother fixing that. I didn't want to make homing enemies to not be too hard, or a heart system to make the game go on too long, so the enemies are just 1 hit kill, which might be a bit punishing too. Thank you for playing an the criticisms!

I think I've found what the gem spawning problem is, will fix it after jam ends

fixed gems