Lmao, sorry about that, I didn't test it on browser, it didn't crash on my machine I swear 🤣
pinguinosod
Creator of
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I felt a lot of tension while playing, the fact that I lose health when shooting, having to go and get blood back, it makes the gameplay very tense, it was fun.
Took me several tries to kill the first boss and I got scared when the vendor appeared hahaha I started shooting.
The music is very well fitting with the art and gameplay design
good game
The attack feels slow, also jumping feels somehow slow. I ended up just rushing through the level instead of trying to kill the monsters. I think the weakest point of this game was movement and attack of the character.
The boss fight was pretty good. The use of cues to alert the player to move before the boss attacks was on point.
Audio was nice, it sets the ambience very well.
The art is very good, the use of parallax was nice in the background, the lowres background doesn't feel nice when you look at it, but I think it serves the purpose when you are not paying attention to it.
At one point I was a lost and I wanted to open a map, I think it would've been a good addition to have a map.
Good game overall !
I love the attention to details, for example the reverb effect on sounds when going inside.
Some simple things like having destroyable objects and being able to sneak and kick enemies down are pretty nice additions, somehow I felt empowered.
The fact that walking is slower when not going forward feels realistic but I couldn't get used to it.
I appreciated the intro, together with the audio, it certainly sets the mood.
hahaha, yes, I agree the theme doesn't make sense. The monsters started as a placeholder, but then I never gave myself time to draw something more complex, so I decided to keep the minimalistic style and say they are bubblegum monsters 😂
By the way, she throws flip flops. That's what "chancla" means.
Thanks a lot for playing and for the valuable feedback! 😊
ohhh damn, I'll check and try to figure out what's up with the windows export. --> Edit: I figured out the issue, I exported the windows executable wrongly, but updates are unavailable until the voting period is over, so I'll just remove the window executable and will add the working one once the voting period is over.
I'll also check that invisible wall bug. --> Edit: The invisible wall bug is not game breaking, you can jump it, so I don't think I'm allowed to fix it, but will definitely fix it once the gamejam voting period is over.
I thought the controller support didn't work on web, at least it didn't work for me 😅😅
What browser do you use??
Thanks a lot for the feedback and for playing!!:))