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Bomba Blitz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.667 | 3.667 |
How well does the game fit the themes? | #13 | 3.500 | 3.500 |
Overall | #17 | 2.850 | 2.850 |
Audio | #19 | 2.750 | 2.750 |
Gameplay | #20 | 2.167 | 2.167 |
How much do you enjoy the game overall? | #23 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 h
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Comments
amazing what you accomplished on 3 hours, but you might need a way of making things a bit clearer, if I didn't read the level instructions, I would have been stuck in level 2 for a while as I didn't realize you could use the mouse for cables.
Thank you! Next time I'm going to pay more attention to the level design.
Very interested game ! well done !
Really thanks You!!!
Took me many more than one attempt 😅. I didn’t realise the rooms were colour coded. A lot of content for a trijam, good work!
Really thanks You!!
It was weird to get the hang of it. The first and second bomb had same visuals but somehow you had to cut wire from second but not from first bomb. I know that this was explained before the game started but still it was a bit weird.
Hello! Yes it was a little strange.
The clues to cut the cable in the second room were the message to cut the cable and that the room is red.
Next time I'll focus a lot more on level design.
Thank you very much for having played it!!
I don't really get it. First bomb seems to always defuse, second bomb seems to never defuse. Am I doing something wrong? Maybe you should add a description of the gameplay.
Hello, with the second bomb you must cut a cable, the rest of the tracks are in the room.
The third and fourth bombs are quite intuitive.
I already added a track on the website, if you could replay it I would be very happy!
Gracias amigito! I'm closer to understanding what I have to do. It also seems as if sometimes, the restart button doesn't work