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High Danger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.667 | 4.667 |
Audio | #9 | 3.667 | 3.667 |
Overall | #12 | 3.756 | 3.756 |
How much do you enjoy the game overall? | #17 | 3.556 | 3.556 |
Gameplay | #17 | 3.667 | 3.667 |
How well does the game fit the themes? | #58 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
More than 3 hours, I got excited about the ideas I had.
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Comments
Wow, I love all about this game. Can't even begin to fathom how you did it all in Construct (I just used it recently and is still hard for me!) Great. I'd buy it.
Two things though: Z is on certain Keyboards far away from x, so controlls can be tough on the keyboard. Jump on space would maybe fit better, as it is one of the main actions it should occupy a prominent key. But with a joypad attached it was nice.
Second: The cannon sounds can be LOUD, particularly in the second part, where there are 3 shooting sounds together, I barely heard the music anymore.
Thank you very much, I'm glad you liked it. Thanks for the tip on keyboards, as I only had contact with keyboards where Z and X are close, I didn't pay attention to this. I didn't have time to get the SFX balance right, but I plan to take care of that after the Jam. :)
Very Cool! love the art :)
Thanx for the feedback! :D
Quite polished, the level went on for longer than I was expecting(in a good way).
Thanx a lot! I designed it shorter, but as it was just one stage, I decided to make it longer.
Perspective commercial product for 1-5$ or more, good!
I'm glad you liked it, thanx! :D
Game feels polished, sound and visuals are great, and I really liked it! The controls to me were a little confusing, but other than that, great work on this game! Congrats on completing this game :D
Thanx for the feedback! :D What part of the controls did you have difficulty with?
I usually play games using WASD and Space to jump, so the controls in this game takes some getting used to. For example, space pauses the game instead of jumping :)