I loved the game, a simple but addictive mechanic. The curvature of the screen gave it a special charm, good job!
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Out of Bounds [V2 UPDATE]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.231 | 4.231 |
Visuals | #3 | 4.462 | 4.462 |
Audio | #4 | 4.000 | 4.000 |
How well does the game fit the themes? | #5 | 4.615 | 4.615 |
How much do you enjoy the game overall? | #6 | 4.077 | 4.077 |
Gameplay | #7 | 4.000 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Members (8h56m)
Comments
Really nice game! The audio, the assets, and the main mechanic were really well polished, great job!
I wasn't really sure how the bounces worked but somehow I got through :D Really nice level design and overall concept. Especially I liked that old school vibes with screen warp effect :)
This is such a good game. from the idea to the implementation everything is on point just one small criticism it is quite hard to understand the movement at start but then when you do it is super fun
Thanks for the comment, we really appreciate it! :D
The wall bounciness is set really low so that the player could still bounce off the wall even when the bounce toggle was turned off, this is so that I can manually control the direction the player is going. For example, if player is going left super slow, I would just make it so that it would go left faster, there are probably better methods but that was I could come up with while still having time to do other stuff. And yep we each had a programmer, level designer and someone that polishes the game.
Goofy physics hah but really enjoyed it. Very nice visuals and sick idea! It fits the theme perfectly.
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