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Digging Daniel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #20 | 3.904 | 4.000 |
Audio | #26 | 1.854 | 1.900 |
Visuals | #32 | 2.635 | 2.700 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #33 | 2.342 | 2.400 |
Gameplay | #34 | 2.147 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people. The longest time was 2h 55min.
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Comments
Daniel the Jackhammer… do I detect a Tennessee whiskey reference? :)
Very cool concept, and a good implementation considering the 3 hour limit too!
Nice concept, I like Daniel. I would be great to see what tile make that "coin" sound. Anyway, fun game for this 3h jam !
Pretty funny concept, gameplay seems like a good base for something, the clickable buttons at the top didnt seem to do anything.
Nice artwork for Daniel! I think there is no coherent art style which is a shame. I read below that there are powerups but I can' seem to make them work?? D:
Nice game for 3 hours :)
Nice, right on theme! I love the back-story too!
Couldn't mine the first 5 tiles. Also, are the power ups working? I like the procedurally generated terrain, but I wanted to find something and couldn't. Nice graphic style. Thanks for the R button :D
The stone tiles aren’t supposed to be mined, so you don’t fall down when pressing R. The power ups should work. Thanks for your review! I played your game too, really fun!