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Dimensional Delights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.608 | 3.857 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.474 | 3.714 |
Audio | #9 | 3.341 | 3.571 |
Visuals | #12 | 3.341 | 3.571 |
How well does the game fit the themes? | #31 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
Fun game, fun story and a complete experience!
It's a very interesting idea that the same objects you're fixing are trying to attack you - the ending twist is also very creative.
Loved it!
I really liked the game! I was angry in the last part through the portals but I managed to get through later :)
Very cute game. The gameplay is simple but fun. I really like (especially for a gamejam) that you always restarted on the same level you lost on (I grew up in the NES era so I'm used to punishing games that make you start over but for testing its really nice to not have to do that.) As the other tester said, having a slightly smaller hitbox or slightly tighter movement would have made it a bit better but it is a gamejam after all and everything works really well, so great job!
Really great game! I was relieved to find out that it took you 5 hours because I couldn't comprehend how so much could be made in 3 hours.
I love that the final level has a bit of a plot twist with you having to break the portals instead of fix them. Dialogue was great and the visuals and audio were both very fitting. My only complaint is that the hitboxes could have been a little more forgiving. Overall though it's an insanely impressive game to be made in 5 hours.
Thank you for your kind words, I’m glad you enjoyed it! That is good feedback on the hitboxes. I think you’re right that they could stand to give a little more wiggle room.