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3, 2, 1, Go!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.444 | 4.444 |
Gameplay | #8 | 3.333 | 3.333 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.333 | 3.333 |
Visuals | #14 | 3.333 | 3.333 |
Audio | #15 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4,5h
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Comments
Noooooo I wanted more levels!! Fun mechanic, adding a bit of game feel would have helped a lot. I did get confused a bit when the player was stuck on top of the spike even though it looked like it should go through it as they were no different tiles. But I loved it. Eventually started seeing the lines as the "3, 2, 1, Go!" music continued in the background. Fun!
Thanks for the feedback.
Could you elaborate a bit on the part that confused you?
For example, here I was not expecting the player to end up at this position, It should have gone all the way through to the cell that is above the box, right? Same thing happens on the square just above the spike (3 tiles below the player in the screenshot)
Oh yeah for sure, somethings wrong with collisions
I'll take a look at that. Thanks!
Clever rework of a classic mechanism with constraint of time. Less thinking, but more tension.
Just a few more basic sfx would make it quite better I think.
Yeah for sure
Thanks for the feedback
I really liked the art style and the puzzles. I would like to see more of it.
Thanks!
I had some other ideas for traps but I had already gone past the time limit and didn't want to go over even more.
Dang, good job =)
Would've been awesome if there was a button to make the move immediately instead of having to wait the 4 beeps
Thanks!
I actually decided against that to match the theme :)