Play Simulation
Cosmic Cargo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.137 | 4.625 |
Gameplay | #9 | 3.354 | 3.750 |
How well does the game fit the themes? | #10 | 4.025 | 4.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #16 | 3.019 | 3.375 |
Audio | #24 | 1.118 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Exactly 3 hours, Team of 1 person
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Comments
Really ike the visuals on this and the sader you used brings a lot of atmosphere on top of that! At first the ship controls felt quite sluggish, but I found myself playing for a solid 10 minutes, hit a real flow state with the game! Don't know if it was time related, but some music and sfx would be a great addition!
Good thing I'm not a pilot. I really liked the old computer style of graphics. It could use some music though.
I love your game ! So beautiful and fun ! Thank for your submission
I really liked this one :D I was a bit surprised at first by the rapid deceleration. Then when I realized that it allowed me to stop immediately in front of an asteroid, I really enjoyed it. I particularly enjoyed dodging asteroids simply by rotating my ship. The collision polygons are very forgiving, which makes for some nice maneuvers.
And the retro graphics, enhanced by a small CRT filter, work perfectly. In short, a very good game, bravo!
By the way, is there an ending? I stopped at $33,000 and still with 6 ton cargos.