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Low on Oxygen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 3.550 | 4.200 |
Gameplay | #12 | 2.704 | 3.200 |
How well does the game fit the themes? | #12 | 3.550 | 4.200 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 2.874 | 3.400 |
Audio | #13 | 2.704 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4h 30min
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Comments
It's super refreshing to see a game mechanic like your taking pictures one, and the visuals are wonderful! Personally I prefer WASD style controls for something like this, as it can be conflicting when the mouse location has to serve 2 purposes: in this case (1) the direction the player moves to and (2) has to hover over the fish you want to photograph. WASD/arrow keys for movment here let the player have a bit more control in my opinion.
Would love to play again when the upgrade system is implemented!
Thanks for your feedback! I am currently working on a halloween game so I plan on releasing the shop update in like 2 weeks or so
Sounds a plan - good luck with the Halloween game!
Thanks
Great game. The art is astonishingly good. Gameplay wise I liked the mouse controls and the camera. You probably know the flaws of your game best so Im not going to go over them
Thanks for your feedback. I should have concentrated more on the game loop and making the game fun to play instead of working on the art and visual effects so long. Next jam I'll try to make a simple game with little art and focus more on the gameplay.
Lack of time due to graphics, that's my big problem! So I sympathize :) However, bravo for the art, which is very well done!
And I also really liked the idea of photographing the fish instead of catching them. It's nice not to kill or capture the fish for once in this type of game :)
My inspritation for the game actually was Content Warning and Feed the Deep :)