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Sparky the Igniter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.231 | 4.231 |
How well does the game fit the themes? | #3 | 4.385 | 4.385 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.692 | 3.692 |
Audio | #4 | 3.846 | 3.846 |
Gameplay | #6 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
the music and atmosphere reminds me of "thomas was alone"
Thanks for reminding me about that game! I've wanted to play it for a long time, but just forgot.
Wow, this is really great! You've got a complete experience here, with screens and mechanics and audio and everything. I would have liked maybe an audio cue to help direct me towards nearby fires, to help me get around, or a visual cue if I was nearing the edge of the world. It wasn't super clear if the world was built by hand and there were 5 specific fires I needed to get to, or I could travel forever in one direction to find any 5 fires. But all in all, great work in a short time!
Thanks for the feedback, good points! Yea with more time, we could have refined the game a little further.
Cute little game. Firstly, I would make it a bit clearer that there are multiple fireplaces you have to turn on; it took me a second to realise I wasn't trying to maintain that fire but was actually turning on several.
I would also strongly recommend you add a minimap of sorts or guiding points to show where all the fireplaces are. I got a bit lost when looking for them.
I liked that you could very clearly see that your fire was running out via the character changing size and that you could turn yourself back on via oil or the fire.
Thanks for playing and feedback! What do you think would be a good/clearer indicator that the player intends to light more than one campfire?
The most straightforward way I can think of would be to split the current campfire ui into 5 individual campfires that get crossed out or "turn on" as the player turns the actual campfires on. Pair that with a little bit of sign posting so the player has a better idea of where they're supposed to go and you're golden.