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(+2)

Cute little game. Firstly, I would make it a bit clearer that there are multiple fireplaces you have to turn on; it took me a second to realise I wasn't trying to maintain that fire but was actually turning on several. 

I would also strongly recommend you add a minimap of sorts or guiding points to show where all the fireplaces are. I got a bit lost when looking for them. 

I liked that you could very clearly see that your fire was running out via the character changing size and that you could turn yourself back on via oil or the fire.

Thanks for playing and feedback! What do you think would be a good/clearer indicator that the player intends to light more than one campfire?

(+1)

The most straightforward way I can think of would be to split the current campfire ui into 5 individual campfires that get crossed out or "turn on" as the player turns the actual campfires on. Pair that with a little bit of sign posting so the player has a better idea of where they're supposed to go and you're golden.