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The Road to Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.000 | 4.000 |
How well does the game fit the theme | #4 | 4.000 | 4.000 |
Gameplay | #5 | 2.800 | 2.800 |
How much do you enjoy the game overall? | #5 | 3.000 | 3.000 |
Overall | #6 | 3.120 | 3.120 |
Audio | #7 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The pixel art is really cute! Loved it! It was a little bit confusing, the point counting. Were those some kind of percentage? In any case! Well done, nice work! :) Green Beak made some good points, but I didn't mind the music!
I love the art for this game so much... sitting on my magic floating sky chair and red laser zapping angels and devils from my face just made me laugh, which I'd argue is the best thing a game jam game can do. Thank you for the chuckles :)
I like the style of the poor little souls waiting for you to be judged. They are easily distinguishable which is very important in this game due to its pace. The mechanic works well overall, though I would have preferred a little more control over who get's tossed around and who not. But maybe that's the point of the game? I managed to get around each percentage to the lower half of 60 which didn't feel like I accomplished very much.
The music I'm not a fan of since it hurts my ears and am missing a mute option. Some sound effects for the beam and for souls being banished/reaching their goal might improve the game, though at the same time might also get on your nerves if heard constantly.
Yeah, the music came out very strident, and I didn't have time for SFX. Three hours are a tight limit, and I barely know the basics of MilkyTracker (the software I used to make it). Still, I like the melody, and if I'll have the chance, I'll try composing a more pleasant version of it with a different software. Thanks for the comment!