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Lil' Devils's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 1.961 | 2.500 |
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours | #13 | 3.726 | 4.750 |
Gameplay | #14 | 2.550 | 3.250 |
How much do you enjoy the game overall? | #14 | 2.353 | 3.000 |
How well does the game fit the theme? | #16 | 2.746 | 3.500 |
Visuals | #17 | 1.961 | 2.500 |
Overall | #17 | 2.550 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Approx 3 hours
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Comments
The game looks really cool, works well! However, I got to a corner and could just stay there and keep sheeting fireballs! Nice work! :)
Gameplay was solid, overall a fun experience. I'm a little confused as to how the whole evil vs evil thing fits in. A little lore dump on the game's page would have been nice.
Thanks! Yeah, my original design involved the player having to gain points by standing on a platform that moved every few seconds, increasing their "demon power" over the other demons. Three hours was not enough time to do that along with the refamiliarizing I had to do with Godot, haha. Thanks for playing and the feedback!
The game was a bit slow for my liking. Was cool to stay still and just kill everyone. Would be nice to get a cooler floor.
Totally agree on both points. Higher move speed on all entities in the game would be good, and some more thematic world art in general would've been nice, but hey, do what you can in three hours, right? Thanks for the feedback!