Very interesting choice for the attack! The jump did feel a little buggy. I was being thrown back if i touched an enemy (even in the air). I am 90% sure I lost 2 health points when I touched 1 enemy in the air. I really enjoyed the visual design of the demons! The feature that the player gets faster and stronger when killing enemies is pretty cool! It's very easy to see visually, which makes it engaging and worth beating your enemies! If you don't kill enough, you can't jump on the next platform. That's very creative! Well done team!
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Hellhound simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.857 | 3.857 |
How well does the game fit the theme? | #5 | 4.571 | 4.571 |
Visuals | #6 | 3.143 | 3.143 |
Overall | #8 | 3.310 | 3.310 |
How much do you enjoy the game overall? | #10 | 3.143 | 3.143 |
Gameplay | #12 | 2.714 | 2.714 |
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours | #19 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours 12 min (2 hours 25 programming, 1 hour 25making art and 22 min for the music)
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