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Hellhound simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.857 | 3.857 |
How well does the game fit the theme? | #5 | 4.571 | 4.571 |
Visuals | #6 | 3.143 | 3.143 |
Overall | #8 | 3.310 | 3.310 |
How much do you enjoy the game overall? | #10 | 3.143 | 3.143 |
Gameplay | #12 | 2.714 | 2.714 |
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours | #19 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours 12 min (2 hours 25 programming, 1 hour 25making art and 22 min for the music)
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Comments
Very interesting choice for the attack! The jump did feel a little buggy. I was being thrown back if i touched an enemy (even in the air). I am 90% sure I lost 2 health points when I touched 1 enemy in the air. I really enjoyed the visual design of the demons! The feature that the player gets faster and stronger when killing enemies is pretty cool! It's very easy to see visually, which makes it engaging and worth beating your enemies! If you don't kill enough, you can't jump on the next platform. That's very creative! Well done team!
Whilst the music on the on start screen had me prepared for the worst I was pleasantly surprised by the sound for the rest of the game. The gameplay was well done and I liked the idea.
Sorry for the early dissapointment, but thanks for the positive comments. The emphasis was certainly on the visual aspect and gameplay :)
Love the audio. Taking the time do record your own sounds was a nice touch.
Thanks man, it was the first time I took time to make my own music. That was the last thing I was expecting to get praise on, really appreciate the feedback.