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Trijam 67 - itSLATE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 2.178 | 3.667 |
Visuals | #15 | 1.980 | 3.333 |
Did you make it in 3 hours (put 5 by default) | #17 | 2.970 | 5.000 |
How much do you enjoy the game overall? | #17 | 1.980 | 3.333 |
How well does the game fit the theme? | #18 | 1.782 | 3.000 |
Overall | #18 | 2.046 | 3.444 |
Audio | #19 | 1.386 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 3/4
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Comments
When I start the game for the first time, it's not all the way obvious how to play. I'd suggest to have the first try with light and then next level can already be with light turned off.
Little hard to get how to play, but after I get it it was so fun, so I doesn’t see that I replay only one level 2 times
Thank you. Yes, I wish I had managed to squeeze some more levels in. 😁
I like the style a lot, but at first I had some problem understanding what the purpose of the game was.
Thanks. Yeah, in the end I had no time to properly communicate the mechanics to the player. I planned to have at least 2 more levels, to ease the player into the mechanics (e.g. levels where you could actually see the enemy moving during). I maybe could have put some morr instructions into the game, too.
I really struggled with the 3 hours, especially seeing what others accomplished in that time frame.
But I learned a lot in that regard. 👍😉
I can totally understand, I had to cut so much from my own game, but your seems to be an exercise in elegance and simplicity :D there is a lot of good in there :)
There are some very impressive submissions though, as you say.
The time theme is mainly incorporated by moving the enemy in sync with the player.
Black and white is used in the color scheme, and by moving the player in darkness.
The game was made with Godot, too.
The font used is: https://fonts.google.com/specimen/Roboto