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Thanks. Yeah, in the end I had no time to properly communicate the mechanics to the player. I planned to have at least 2 more levels, to ease the player into the mechanics (e.g. levels where you could actually see the enemy moving during). I maybe could have put some morr instructions into the game, too.

I really struggled with the 3 hours, especially seeing what others accomplished in that time frame.

But I learned a lot in that regard. 👍😉

(+1)

I can totally understand, I had to cut so much from my own game, but your seems to be an exercise in elegance and simplicity :D there is a lot of good in there :)

There are some very impressive submissions though, as you say.