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A member registered Jul 28, 2016 · View creator page →

Creator of

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Thank you so much for playing an leaving such nice feedback :) 

I laughed out aloud for this comment, thanks so much for playing, for the feedback and and for the humour :)

First of all thanks a lot for taking the time to play the game and leave feedback!
I appreciate the comments and agree with you, especially regarding the repetitive-ness.

I totally agree with you, I wish I could have put much more work in the audio, so much to learn! Thanks for the feedback and taking the time to play the game! :)

Glad you liked it and thanks a lot for playing the game :) 

that escalated quickly :D nice game!

great visuals! 

really cool simple idea. Rotating items was a bit "diffucult" in the controls (things would keep rotating on me) but overall cool and fun game!

it's slippery innit? I am not happy with the controller, I am going to continue working on it..but for the jam I could not manage.

I started from scratch and went overtime even for this.

Thanks for playing and leaving feedback :)

Thank you for taking the time to play :)

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The jump is really undercooked, this is the first attempt I ever made at a platformer and could not get it to a point where I liked it :(

The controller was meant to be focused on an "attack mechanic" where you just jump upwards and then "strife laterally" once in air, to hit enemies sideways with the horns, but none of that made it into the game, so I turned it into a "race up" :D

Anyway,thanks a lot for playing and leaving feedback :)

Thanks for the kind words :) but most of all for playing! If you like this style of art try Downwell :D I just tried to copy the masters.

the concept is pretty fun :D although there is not much choice, you need to roll up and down as fast as possible with no other possible strategy, or did I miss it? :)

well done

thats a cool snail

really liked the style and atmosphere of the game :) very well done

i was laughing all the way through this, even though I could not make it past the first stage, it was a lot of fun

i liked the fact that holding jump spams it, so you can just hold it and strife left and right in a sort of dance :) well done

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really nice game. In particular I liked the "billiard-room" ambient music and the "tactile" sound the ball makes when colliding. The whole game is really clean and elegant. Very well done.

One thing that made the game less enjoyable than it could have been, IMO, is the viewport shape. It being flat and wide it does not give the player (or at least me) any heads up on what is coming, so I feel there is not much of a chance to strategize and plan where to bounce.

simple game but well thought out! I liked the "checkpoint" platforms and the jump is nicely responsive. Well done!

its a very polished game for the 3 hour mark! congrats!
I liked the mechanic of shifting between two different "bodies" to navigate, although it's prone to getting stuck (such as by being on a 1 block platform surrounded by spikes)

fun game that perfectly fit the climbing theme :) it would have really benefited from some coyote time :) otherwise pretty good

Nice and fun to play :D Is it intended that I can drag and swing the pixel while not on the ground? It becomes quite hard to control (I ended up flying off the level a couple of times)

Pretty good clone :D 

nice and simple game! well done

hi there, thanks for playing it :) I'd love to check out project junkyard but I don't own a windows machine at this time, any hope for a different build soon?

got to 6872! :) nice!

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fair enough! Thanks for the correction, i misread your original message

I liked it! It's a nice take on the theme, and considering the 3 hours limit it's quite polished :) 

Awesome submission to the trijam! Cute and fun to play!

I can totally understand, I had to cut so much from my own game, but your seems to be an exercise in elegance and simplicity :D there is a lot of good in there :)

There are some very impressive submissions though, as you say.

This is a very enjoyable short game! Inspiring.

yeah sorry I did but I guess posting the comment had reset the scores :)

Very cool idea, although the speed of the ball and that of the paddle make it almost impossible to really play :)

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I have played this game for longer than some of the games I have in my steam library! It is incredibly polished and it is a great achievement to complete something like this in 4 hours! I tip my hat to you :) If I had to find an issue, and I would need to really think of one, I would say the gameplay is a bit repetitive after a while, but I love the idea of the managers, so that the player can progress to higher-paying animals without scrolling all the way up to click on the chicks :)

(Oh and I have just now gotten the joke about the triple-A game XD)

Cool game! Seems like it would have fit the theme for the last Ludum Dare a few days ago ("Keep it alive") as well :D

Interesting idea and very nice soundtrack

I loved the flashing and the background music ("No, no no no! There is no limit!") :D

I enjoyed the gameplay a lot, and I liked the upbeat music as well. Not sure weather this really fits in the theme (latte makes me think of early/morning, not late :D)

I like the style a lot, but at first I had some problem understanding what the purpose of the game was.

Thanks for playing! Sorry for getting caught at the end, what a pesky bug! I thought I had solved it!
I am glad you enjoyed it :) This is my first attempt at making the background music via BoscaCoeil and I am very happy it is not terrible :D