I like the style a lot, but at first I had some problem understanding what the purpose of the game was.
Viewing post in Trijam 67 - itSLATE jam comments
Thanks. Yeah, in the end I had no time to properly communicate the mechanics to the player. I planned to have at least 2 more levels, to ease the player into the mechanics (e.g. levels where you could actually see the enemy moving during). I maybe could have put some morr instructions into the game, too.
I really struggled with the 3 hours, especially seeing what others accomplished in that time frame.
But I learned a lot in that regard. 👍😉