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Bad Space Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.469 | 3.800 |
Did you make it in 3 hours (put 5 by default) | #5 | 4.199 | 4.600 |
Audio | #5 | 2.556 | 2.800 |
How much do you enjoy the game overall? | #5 | 2.921 | 3.200 |
Overall | #5 | 3.195 | 3.500 |
Visuals | #6 | 2.556 | 2.800 |
How well does the game fit the theme? | #6 | 3.469 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hour 10 minute
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Comments
My highscore is 14.13! The new world record! Well done, pretty fun game, you managed to create a cool little ai bot that I was happy to take down.
Hi!
It's a nice shmup. The AI is pretty well made.
I had a lot of fun playing it lol
This game was fun. The theme is well incorporated. It is funny though, the red blocks are health, but it is better to avoid picking them up, so it became an extra challenge instead. Really interesting twist.
Usually when I play these kinds of games, the enemy follow a pattern, going back and forth for instance. Your AI was actually unpredictable, which is something I enjoyed. I had to outsmart my opponent.
Good job creating this within 3 hours (plus 10 minutes).
Yeah, actually when i plan the mechanic i want the player to decide should they take the health or not, but maybe the health just appear and gone too fast, i should've added sign to show the health is about to come or slow down it's movement.
Anyway, thanks for your feedback
I won in 41 seconds once I realized what the red squares do. The parallax background is very nice.
Thanks for your feedback. I move information about the health cube upward, so hopefully everyone would immediately notice it.