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Input Thrust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #5 | 4.009 | 4.286 |
Did you make it in 3 hours (put 5 by default) | #6 | 4.677 | 5.000 |
Audio | #8 | 3.341 | 3.571 |
Overall | #8 | 3.608 | 3.857 |
How much do you enjoy the game overall? | #9 | 3.341 | 3.571 |
Gameplay | #11 | 3.341 | 3.571 |
Visuals | #13 | 2.940 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h35m
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Comments
Really challenging and really fun. Fits the theme too.
This game is very challenging and requires A LOT OF patience. That’s good game but I wish I had better UX including display last set of commands, remove each command separately and maybe some hints like length of flame when changing values. I’ve completed only 1st level so I basically scratched the surface, gameplay is ok but needs a lot of improvements. Not a bad game made for 2h35m. :)
Another challenging game by SmoothProcess!
Notes:I might need some explanation again on how this works...
Does wait actually wait for X ms before doing the next command?
What does the milliseconds do for the left/right thrust?
Yes to the first question.
The number after the thrust commands is the intensity of the thrust. To shut a thruster off you enter dir_thruster 0.
The initial idea was to let the player type in the commands which would make it a lot easier to enter the commands, but I didn't feel like having to parse the players commands so I did it this way.
Okay, I understand twice as much now. Thanks for the explanation :)
Nice idea, but the commands need some better interface. As it is, it's not very clear what happens because even if I put a 'wait' after a 'thrust' command the engine keeps going. I would have expected the commands to be executed sequentially, not all together. Good idea, though, and good music!
The commands do operate in sequence.
When you give a thrust command you are setting the thrust value for that thruster. To turn a thruster off you'd enter dir_thruster 0.
Oh, then I was confused by the same number "box" being milliseconds, intensity, etc. depending on the command. That's not too clear. I'll try again.
The game is really cool, even if it was a little bit hard for me xD
incredible game. i think it will be better if the time will be conciderd as seconds i think it will help the game a lot. and the music is REALLY loud. but when i muted it a bit. i realized how genoius this game is