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Crate Clearer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Audio | #3 | 4.000 | 4.000 |
Overall | #4 | 3.924 | 3.924 |
How well does the game fit the themes? | #6 | 4.636 | 4.636 |
How much do you enjoy the game overall? | #8 | 3.545 | 3.545 |
Gameplay | #11 | 3.455 | 3.455 |
Visuals | #13 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 Hours, 59 Minutes
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Comments
This was cool! I especially enjoyed the music and sfx!
I really liked this one! The graphics were a tad on the wonky side but give the time limit I think you're excused on that front.
I have three big recommendations if you wish to expand this:
1. better graphics, I assume we're in a birds eye view, so maybe show us what is inside the boxes so we can see that the light boxes are like, a few socks whereas the heavy ones are a fully computer with keyboard and mouse.
2. A weekly leaderboard! Just to incentivize people to keep pushing themselves
3. Perhaps the time limit could scale up whenever you drop a box in the goal spot, and a new box could appear throughout the stage every time you drop one in, so your end goal feels unachievable by design rather than by limitation.
Overall though, a really great game, the pick up mechanic is difficult due to accidental grabs, but it feels like it turns this into something of a rage game in some cool ways, so I wouldn't change a thing in that regard. Great work!
nice one! I liked the dramatic music, felt that I was going to crash any second! couldn't get all the crates, but had fun anyway!
38 points!
Really cool idea to balance which crates to pick - speed vs score gain! I was missing some extra challenge to make crate pushing more fun (eg. damaging obstacles etc.) but overall, solid entry, good job!
Thanks for playing! I'll definitely consider some more crate features if I come back to this one, thanks for the feedback!
Very cool idea with representing the weight by making it look more reinforced! I immediately understood what it meant, even though I didn't read the description until after
Thanks! And thanks for playing!
Awesome game! I like how you can't tell how heavy a crate is until you get close to it :D
I wonder what it would be like if there were 4 exits (one on each side)
One thing I noticed was that crates can spawn right next to where the player starts. This could lead to a slow start or the player being trapped
Btw, I managed to remove 58 weight
Thanks for playing! I was thinking about adding 4 exits, but for some reason just settled on 2. I somehow never thought about that during testing haha, I'll go back and adjust that after the jam. Thanks!