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A jam submission

Unity ClashView game page

Clash With Number And Not Just Strength.
Submitted by thenerdpoint60, Default developer (@TheD3faultDev) — 8 hours, 39 minutes before the deadline
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Unity Clash's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
Audio#43.3003.300
Overall#43.7003.700
How well does the game fit the themes?#63.8003.800
Gameplay#63.5003.500
Visuals#63.3003.300
How much do you enjoy the game overall?#73.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
A Little less than 3 hours

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Comments

Submitted(+1)

Nice meachnic! Played it together with a friend we had lots of fun (: 

Developer

Thanks a lot for playing.

Submitted

Nice job on getting all of this done in a short time! Local multiplayer games for a game jam is quite rare.

I like how much extra you put in such as a variety of maps, menu screen, player names and keeping score!

Developer(+1)

Thanks for the comment, I'm glad you liked it. I was actually a bit concerned about making a local multiplayer for the game, because it's harder to test, but I still done it, because this makes the game much more fun without any extra effort

Submitted(+1)

Good game! Very impressive considering the time limit!

Developer(+1)

Thanks For Playing Our Game.
The idea was simple and our team was in sync to execute the idea. That's how we got in completed almost before the deadline.
A devlog and time-lapse video is coming soon.

(+1)

Best game

Developer

Thanks A Lot.
Hope you liked it.