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She Vomited Guns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cool | #2 | 4.333 | 4.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
when she vomited guns i clapped.
alright no, being serious now.
the art from beginning to end was beautiful, and the music definitely fits the mood it conveys
the story, even if short, got me hooked up, it was a very good read.
The aesthetic is simple but really appealing. Makes me realize the importance of graphic design.
This game really gets your imagination going. It only shows the bare necessity to make you grasp how messed up this world is and leaves the rest for you to fill in on your own, very powerful. The art and music that is also fairly minimalist also helps with that. My personal view is that games that are for the most part monologue tend to be somewhat melodramatical but I did not feel that here at all, the writing was really good.. though I did feel the end came off as somewhat abrupt. Really good game, thank you for the unique experience. lain kinnies where we at????
right here
God damn, that was great. I think this might be my favorite game of yours, ever.
Everything is just. Perfect. The writing, the setting, the art, the music, the... UI?
Even without the fancy 3d and cute girls and all that, this is honestly sublime, the way it all comes together, the art and the music just build upon the themes of the text, and it really makes you *feel*
I think that's it. More than any game you've ever written so far, this has made me FEEL. Maybe not having the cute girls and the 3d and the bells and whistles made you depend more on what you could achieve just by what you wrote. Maybe simplicity is best. I'm honestly glad you didn't have a 3d fps section. It's literally perfect as it is. I'm amazed at how much you've improved in these past few years.
If there is one single negative thing i can say about it, it's that perhaps the ending is a bit abrupt. I was kind of confused on my first playthrough, though upon replaying it I got it. There wasn't much to set up the regret she was feeling, but upon replaying it I did reread a couple of lines that could be reinterpreted with the ending in mind. Perhaps that was on purpose. Still, maybe it would've been a good idea to make her voice doubts about what she was doing a bit more before she does what she did. Or maybe not, who knows. I don't know if this is related to anything else you've done, but I think this world has a lot of potential. Of all the "agencies" you've written about, this one is the best.
Ten out of ten. (or five out of five I guess.
there's a lot to be dissected here, but i really enjoyed it. the messages about self-affirmation in a dehumanized society, the raw barbarism masked under layers of surgical coldness, and the vibes and homages (is that a motherfucking L.O.L: Lack Of Love (2000) for the Sega Dreamcast reference). the empathy, apathy, and antipathy of it all is just stellar.
damn this girl is fucked up bruh. palpable mood and slick as hell aesthetic