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A jam submission

In MemoriamView game page

A short project by Tugas, for Tugas.
Submitted by Akiba, khaalida (@khaalidamora) — 46 minutes, 2 seconds before the deadline
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In Memoriam's itch.io page

Results

CriteriaRankScore*Raw Score
Cool#14.3604.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

the ending was something i definitely did not expect. 

And i'm glad, because it was really good. 

the character designs are great, the small shift from cameras, from third person to first person are neat.

in other words, good game.

Submitted(+1)

Damn, that was good. They say brevity is the soul of wit, and this game is proof of that. In something like 15 minutes it sets up an intriguing story with interesting characters, and manages to make the  player care about them. Perhaps it would've been nice to have a bit more time to flesh out these characters, but the game is fine as-is.

The 3d art, and by extension the gameplay I found to be quite nice. Usually voxel games give me an unfathomable sense of dread, but I really like how it came out in the end. All the art (2d and 3d) felt cohesive, even when it switches to first person (which I found to be very cool). The movement is a bit wonky, though I'm sure you're aware of that. 

The ending cutscene was excellent, and it really elevated the entirety of the game. It wouldn't have been as good without it.

Anyways, those were my ramblings. Great game.

Submitted(+1)

The story telling through the figurative environments is really cool and interesting. The music also fit everything perfectly.

(+1)

An interesting and fresh spin on escape rooms, with the usual dread replaced with self reflection and longing. The first person segments are very moody and the setpieces therein are very cool, honestly I wouldn't mind if the entire course was just first person. The soundtrack is also pretty damn neat and the game's eventual culmination in the finale really brought the quality up to notch with all the epic imagery. Carries some big Hotline Miami and Signalis (OOOOOOHHHHHH) vibes, great stuff guys. My only really criticism is that how you are supposed to use the UI might have been clearer, as I spent a while figuring out what to do until finding out combining items was a thing in this game.

HostSubmitted(+1)

Super inspiring game all the way through. The melancholic vibe and just the rawness of the situation made the experience super tangible; like I was there in that room reminiscing along with the characters about people I haven't met yet.

Visually, the graphics are so abstract it lets the mind fill in the gaps and it makes me imagine something much grander than what's on screen and I love when games do that shit. Only criticism I can level is the handling of the puzzles. Keep in mind I'm a dummy but here are some observations:

  • The first couple puzzles educate the player into believing all pieces for the solution are in the same room, so when I didn't pick up the lighter it didn't occur to me to explore outside the graveyard.
  • The ending puzzle almost filtered me for some reason. Once I did it it was obvious what I had to do but I kept tryna combine the magazine and the bullet first LOL. Maybe adding something to the description of each part that implies what should be combined would be good, like the bolt and housing that had a pretty obvious giveaway that they went together. But I spent an embarrassing amount of time attempting several combinations until I had a little aha! moment and made the welrod.
Submitted(+1)

An incredible mix of melancholy, banter and raw footage. Has mad Hotline Miami vibes. Love this.