Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Changing Trends GameView game page

Make fashion choices in a world where trends keep changing
Submitted by DannyTwoHands — 15 days, 10 hours before the deadline
Add to collection

Play game

Changing Trends Game's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#83.5833.583
Graphics/Animation#172.8332.833
Fun/Design#182.5002.500
Overall#182.6332.633
Music/Sound#191.5001.500
Technical Implementation#202.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Neat concept! The only point of improvement I could think off the top of my head is having a strong incentive to not follow the trends every day ie a second rewards system or something, sorta how Papers Please has the family metagame on top of the regular gameplay loop. Good job!

Submitted

It took me 2 turns to win :O... because I found that if you click on the placeholder quests, they just give you reputation :P. When I actually played through, I wasn't able to get fully invested to complete it. I think the concept is cool, but I agree with Shibey and Falconerd about it being repetitive and something like a rival, quests, and/or trying to figure out trends from the news instead of just looking at the top of the screen could really help with the engagement :)

Submitted(+1)

Gosh! It took me 28 turns. I got surprisingly into it.

Just a little bit of an external pressure like a turn limit could really help, but thanks for making it!

Submitted(+1)

It took me 23 rounds to become the trendiest kid in school! Something I've still failed to capture in real life to this day.

This game fits the themes well! I like the dress-up aspect of the character.

It feels like it needs a little more gameplay or feedback each round. In it's current form, it starts to feel repetitive quickly. Maybe a rival that you are completing against, or some sort of daily interaction at school that can improve you social standing, and is effected by what you are wearing. Just a few ideas if you were to expand the game from here!

Obviously, it's tough to get a ton of art and gameplay completed in a month! I think this is a good prototype with plenty of potential! Nice work :)