I liked the atmosphere of this game and the art. I'm a little confused as to why I was collecting teddy bears, but it was cute, especially at the end. The AI seemed to break after they see you, and their line-of-sight seemed to go through walls. The animations were nice, though there was no jumping animation, and the jump itself seemed too low.
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Metalhead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #17 | 4.000 | 4.000 |
Audio | #25 | 3.235 | 3.235 |
Overall | #27 | 3.471 | 3.471 |
Fun | #28 | 3.235 | 3.235 |
Gameplay Innovation | #32 | 3.000 | 3.000 |
Interpretation | #36 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Spoiler Level
TV Show Name/Season/Episode
Black Mirror S4E5
IMDb link to episode
https://www.imdb.com/title/tt5710984/
Episode description
"In the post-apocalyptic landscape of the Scottish Moors, a woman attempts to survive the land full of "dogs.""
The part of the episode which my game is inspired by is the first part of the episode, where the protagonists are in a warehouse and first meet the "dogs".
Please list any pre-made art/music/other assets that you used.
1. Player run and idle animation(modified)
2. Trees (Changed palette)
3. Bush (Changed palette)
4. I did not create the music or sound effects. It is all royalty free.
How many members in your team?
List your team's social media / website links!
https://twitter.com/SimonJakobsson1
https://gyoza-sauce.itch.io/
Anything you want to say to players before they play?
The game is fully playable in browser, but it's better to download the executable install the game.
This is because I could not get the lighting system does not work for html5. And so the browser version is a lot less "emersive".
I found out about this game jam late on, so I only had 4 days to finnish this game. Because of this it's a lot shorter than what I had envisioned.
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