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Lakeshore Drive Games

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A member registered Feb 14, 2019 · View creator page →

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Thanks for playing! You make great points, we appreciate the feedback. 

-Leo.

Thank you for the feedback! We agree, that mechanic could have been introduced more clearly. Thanks for taking the time to play and leave a comment.

Better than most triple A games tbh

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Awesome game! It was really fun setting up a plan and seeing chaos unfold. It was cool seeing things up close and from afar, and I was excited to try different formations to overcome the enemy. As a fan of games like Company of Heroes, this game is definitely for me.


In the future I would definitely create more varied levels with different map sizes, maybe starting with just one or two units and allowing the player to unlock new units. I often found myself lost with which unit did what, because it was all available from the start. I would also like to see more color or different buildings included in the map.


Great project! Please let me know when you come out with an update or sequel!

-Leo.

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Awesome concept! I loved the art style and simple concept of the game. It felt kinda nostalgic for me. The music was really cool and the overall gameplay was awesome. I did notice that Story and Rule didn't work for me, only Fight. It would be cool to see different attacks or maybe different characters in the future!


-Leo.

No worries, we'd love to see how it turns out.


PS, we also submitted, so please check out our game too if you have a few moments and leave your thoughts!

Thank you for your feedback! We'll definitely take that into consideration.

-Leo.

No worries! I hope you get to check out our game too and leave us your thoughts :)

Great work. I loved the sound effects, art, player design, and overall game feel. It felt good to run and shoot at the same time. However on my end the game runs very choppy, and certain art pieces would load in and out.  I also wasn't sure whether I was hitting the zombies half the time, so maybe an indicator (whether UI or particle effect) would be useful feedback. I wasn't sure where to go or how long I had to hold out so maybe mention that on the page or before the game starts.

Overall this was a solid project, hard to believe you made it in just a week! I am excited to see what you can pull off in the future, or on a sequel of some kind.


-Leo.

This game has a lot of potential! It has solid game feel, even the menus feel punchy. I do think that a more interesting character and environment design would go a long way! Regardless it was an compelling playthrough.

-Leo.

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This is an awesome idea. I really enjoyed the colorful vibe, the chiptune-type music, and the unique character designs. I think in the future you could maybe spread it out more, have different rooms or more challenges because it felt a little on the short side. Excited to see what you work on in the future.

-Leo.

Thank you for playing and for leaving a really positive and constructive review!

Do you like stealth games? Dark, atmospheric environments? An interesting narrative told through the environment? Then check out our game! https://lakeshoredrivegames.itch.io/terminal


Let us know what you think. If you submitted a game, we'd be happy to play yours too.

Hi there,

I've worked on several game jams over the past 6 years handling programming, design, and production, but I'm now looking to build my portfolio as a writer. 

If your team needs help with writing the story, dialogue, UI and menus, encyclopedia and character bios, and anything else, please contact me!


Leo.

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I'm a HUGE fan of your last work (Halloween Party) and just started playing your entry for this jam. Really means a lot coming from you! -Leo.

Thank you for your comment! I do wish there was time to delve into the family/cult's activities. There are some clues dotted around... - Leo.

Thanks for playing. -Leo.

Thanks for playing! I definitely wish I had more time to refine the ending. -Leo.

Hey all,


I'm a writer/designer with experience using Unity, Unreal (mostly BSPs), GitHub, Agile practices.  Produced dozens of games, and even more that were never fully finished or released. I can assist designing levels, writing any dialogue or fluff, and helping organize our roadmap/product backlog.

Looking for a team that is committed to finishing and submitting, who won't flake halfway through the project, and who are passionate about making cool experiences.


Hit me up at my discord:  SHLEO#2421

Thank you for your comment! We will take your feedback into consideration!

Thanks for the feedback kuzeybaykal! The green box is the package you have to deliver to the doorstep, and the correct address is marked by a transparent green box. We understand that may not have been clear!


We like your title and actually considered something similar, but eventually opted against using "simulator" in the title for something more in line with the theme!

Interesting concept! Loved the art and the hexagonal grid space, especially how each tile affected your movement. Wasn't immediately clear how it tied to the theme of "only one" until after the second level. Overall great effort!

Thanks for the feedback! I can definitely see how it looks like a button instead of a platform. And yes, it's still a work in progress, I only had a few hours to work on this one. Appreciate giving it a playthrough!

Thanks for the comment! The sound design was by our very own Thor Bremer.

Loved watching your Let's Play RobsonRages! Glad you enjoyed the theme and mechanics, and yes that platforming section is definitely difficult so don't blame yourself! There is another path you can take to find the club without having to jump over the spikes, just make sure you have the sword... Hope you give it another shot! Thanks for playing!

Absolutely! Check out his work on Toothgrinder Labs! Appreciate you asking!

Thanks securas! Appreciate that compliment! The visuals were done by Wes and Zach, and the music was by Thor (yes, that's really his name!)

Thanks Gamer Kai! We appreciate the compliment and the feedback. Some of the issues you mentioned should be addressed in the most recent 3.1 update, but if you still encounter bugs, please consider submitting an issue on our Github page! We'll review each one for the next release! Thanks again for playing!

Thanks for playing madve2, that means a lot! We definitely considered that feature, but had to cut it to submit in time. We'll consider adding it in future releases for sure! 

I love this show, this episode and this game! Super simple concept, but you really nailed the atmosphere and feel of the ep. Jump did feel a little short, and spamming it definitely made the game easier. But I actually liked how I could get to the end. Great work!

Amazing game for a solo effort! I like how the car and boat handled, and the bottles piling up and shifting around was a really well done touch. Felt like it could have used a little music, and the bottle art style was at odds with the rest of the game, but that's just nitpicking on an otherwise solid game!

One of the most original concepts in this jam so far! Loved the idea, and loved how it translated through game mechanics. Very simple but very effective. An absolute feat for a one man team! Would have loved some voice acting to be able to follow the dialogue though, as I was more focused on not running into walls!

Awesome game, really highly polished and very cool take on the show! Thanks for creating this you should all be proud!

Interesting concept and great result for a team of 2! Like others, I was a little confused with how to play or the order of cooking, I mostly ended up with what looked like burnt cookies. I think just a tiny bit more clarity on how to play would be useful, but I did like the experimentation of it all! Plus I loved the art style. Overall great take on the show!

Thanks atolVerderben! We're proud of the level design too, which was done by our very own Zach Kolman. Don't worry, you weren't the only one to be confused by that. We've changed the colors and collision of those vines so it should be just a little bit more obvious. Thanks for the feedback! If you find anything else, send us an issue on our Github page here: https://github.com/leohlim/KelpMaze/issues.

Hey The Frustrated Gamer! We loved watching your Let's Play of our game, it was hilarious to watch and you have a great YouTube personality! We've actually updated it a little since you last played, so you shouldn't die before starting the spike section anymore. We hope you give it another look and manage to find Spongebob! Check out the latest release here: https://github.com/leohlim/KelpMaze/releases/tag/3.1.

Thanks for playing Chasersgaming! Sorry to hear about your issue, but that has now been resolved in version 2.0. You can check it out on our release page here.

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Thanks for your feedback niadocraz! We heard your issue with the game over screen menus, and implemented a fix in our new version 2.0 release. You can find it here. Hope you give it another shot!