I don't have any feedback that hasn't been given already in these comments, so I'll just second that the concept is fun and the execution has enough to it that I think this could easily be reworked into a fun little party game, perhaps with some cards for topics or modifiers.
I think there's a really great concept here, but it might have worked better if you kept it to one page of rules. The character creation bit feels kinda tacked on, just because 'you're supposed to have character creation in rpgs'
I really really like the "roll to see how many words you can use" mechanic, and that it's always smaller numbers. I've found with larger word limits (say. 25 words for example) it's harder to keep track of how much you have left to say.
I've always liked the ideas of GM-less RPG, and I think Fiasco is one of the best RPG ever. And here I see quite a lot of potential for party game, although looking at how much free space is left, I would recommend adding a few new rules and specify the existing ones to dispel most of the doubts that arise during the game.
I like the idea but the execution seems to be lacking. Why even create a character? Why not spend the second page expanding more on the concept of the game rather than the blurb on the first? The concept is there, but it needs more development.
I could see this making a great party game with some tweaks. the limited word count to debate complexed topics is almost certainly going to lead to something funny.
Howdy; I like the concept of the game! That said, am I correct that arg-nitive is a portmanteau of argument and initiative? Because I'm not entirely sure about that. I'm also unclear on a few aspects that I think would be easier to understand if they were separated into different sections or subheadings, something along those lines. In terms of design, I think the game would be easier to read with some clearer hierarchy of information (a different, less bold font for the body text would help readability for example). Right now, though there's contrast between some elements, I think even more contrast would be helpful!
Comments
I don't have any feedback that hasn't been given already in these comments, so I'll just second that the concept is fun and the execution has enough to it that I think this could easily be reworked into a fun little party game, perhaps with some cards for topics or modifiers.
I think there's a really great concept here, but it might have worked better if you kept it to one page of rules. The character creation bit feels kinda tacked on, just because 'you're supposed to have character creation in rpgs'
I really really like the "roll to see how many words you can use" mechanic, and that it's always smaller numbers. I've found with larger word limits (say. 25 words for example) it's harder to keep track of how much you have left to say.
I've always liked the ideas of GM-less RPG, and I think Fiasco is one of the best RPG ever. And here I see quite a lot of potential for party game, although looking at how much free space is left, I would recommend adding a few new rules and specify the existing ones to dispel most of the doubts that arise during the game.
I like the idea but the execution seems to be lacking. Why even create a character? Why not spend the second page expanding more on the concept of the game rather than the blurb on the first? The concept is there, but it needs more development.
I could see this making a great party game with some tweaks. the limited word count to debate complexed topics is almost certainly going to lead to something funny.
Howdy; I like the concept of the game! That said, am I correct that arg-nitive is a portmanteau of argument and initiative? Because I'm not entirely sure about that. I'm also unclear on a few aspects that I think would be easier to understand if they were separated into different sections or subheadings, something along those lines. In terms of design, I think the game would be easier to read with some clearer hierarchy of information (a different, less bold font for the body text would help readability for example). Right now, though there's contrast between some elements, I think even more contrast would be helpful!
Thank for commenting! Yes, Arg-nitive is argument and initiave. I believe after that I explained how to use it, the name, frankly, is irrelevant.
"
Roll for arg-nitive, a d20 whoever rolls highest speaks their argument and go through the order"
The bold font, yeah. I see how some would struggle,
And with only 2 pages to work with for the jam, More headings, I personally think would look quite cluncky.
But, I appreciate the feedback! Happy to know people give my Silly ideas some thought. Haha.