Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

It only takes one BulletView game page

Submission for the UDC GameJam 27 "One Shot"
Submitted by Kirinomane — 12 minutes, 12 seconds before the deadline

Play game

It only takes one Bullet's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.3373.500
Theme#53.4323.600
Overall#73.0513.200
Innovation#92.8603.000
Fun#102.5742.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
kirinomane
Maske8888

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice game! I appreciate that you had a nice gameplay arc of progressing from single hit enemies, to mixing in multi-hit enemies denoted by green feathers, and finally a big boss. 

I wished that the gameplay would have another dimension to slowly scanning trajectory lines for a winning shot though. That kind of gameplay felt a little samey towards the end. One more small thing- the gunshot sound is very loud, it hurt my ears haha.

Overall nice job! I think there's potential to be explored here.

Submitted

Neat. Not really One-Hit tho. More like one-shot. I think I got stuck on a level.

Submitted (2 edits) (+1)

This game is very fun. I liked it a lot. The pixel art is adequate, I only detected a blurred floor background.

It has many bugs:

- Text progression gets confused with shoots. 

- bottles do not respawn when shoots fail to kill everything.

- In one level, a bullet from the previous level was still ricocheting around in the new level.

- The cursor crosshair seems to be with an offset to the place where the bullet will ricochet, so it feels a little weird

- Is a good thing that the enemies with more hits required have a different color, but it would be great to have an additional feedback of getting a hit, because sometimes is confusing if a hit actually happened.

- in the first desert scene, the x option activated from the start

This game's idea is pretty cool. I think you got a solid gameplay here to work and expand on. Best of luck!

Submitted

Enemies with two lives should lose their hats as the first hit. Just an idea XD

Developer

I like that idea, I think we might add something like that

Developer(+1)

Yeah, a lot of these bugs didn't appear in the unity editor, and im to much of a Newbie to fix them in time. Im still trying to figure that out.
Thank you for the feedback tho!

Submitted

Hey no sweat it! This is an amazing job. Keep up the good work!

Submitted

Cool game !

Submitted

Nice chill game! I do have one question about some of the enemies, are some supposed to take more than one hit to kill? Some of the later ones took two or three hits to beat.

Developer

Yes! We gave them a green feather as indicator. If i hadn't been so slow coding i would have made the gun tell you about it too.