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I'm not sure how to figure out the path you need to take to avoid the monsters.

1 way to do it is off of memory. So avoid the tiles that you know create noise. 

2nd option is to double back to the silent path once you hit a noisy tile. You will always start on the silent path so backtracking can keep you away from monsters long enough to avoid them. 

3rd would be to risk it and keep running faster than the monsters can catch you. This can work fine in some situations. 


Thanks for your feedback, our team needs to figure out a way to make the gameplay more clear, and we'd like to add more options to mitigate monster attacks.