The game was super cool! The concept was nice and I really enjoyed it.
ethanglide
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The game had really nice visuals, I enjoyed that. The gameplay was quite cryptic and I still don't know if there is a way to tell if a tile will be noisy or not, seems like a trial/error thing. I think that the main gameplay mechanic needed some more time to bake, but the visuals and animations are definitely already there.
I am very impressed with the soundwave shaders and really all visual aspects of the game. As other commenters mentioned, my only problem with the game was the aiming, and either switching around the controls for that or unhiding the mouse cursor would do wonders for the game. You've got a good base for a good game here. I know that with more time you'll be able to flesh out the controls, add some more enemies, levels, and some more mechanics (the sonar grenade you mentioned sounds like it would be really cool)
Ah the octave doesn't matter, that's great to know! I am definitely going to try again later with the "Ez mode" on. I was trying to raise my voice all high and couldn't hit the notes, but I was having a lot of fun! The cat was super scary because nothing in me was expecting a horror game, and the fact that the cat speeds up as you make more noise caught me off guard doubly so. You probably got your exact desired reaction out of me
Yeah more levels and sound effects were planned but due to time constraints wasn't able to be done. Unfortunately had a really busy week during this jam. The teleporting was also going to be redone since it is glitchy but again, no time.
As for WebGL, I don't even know what that is to be perfectly honest.
Thanks so much for playing the game!
The game was fun to mess around with with friends. You three have made yourself a good fun game! I found we were underutilizing the spells because the numbers were kind of hard to hit when using the WASD keys to move. If you ever make another game like this I would go for a league of legends control scheme. That would make everything a lot more fun and easy to control. I cant say how easy that would be to do though, the pathing could be an issue. Anyways the models and animations and everything were amazing, very nice game to look at. Dragging obstacles in front of your friends and jumping teleporting away from the obstacles they throw at you is a lot of fun. Great job to all of you
The models and the aesthetics of everything was great. Next time I would change the movement system, because it was hard to wrap my head around in this game. Instead of making WASD move you with global coordinates, make them local to the character. Like no matter which you are facing, W will send you forward. Keep up the games dude.