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A jam submission

NUCLEAR ALARM!View game page

Wreck your house while trying to search for the key of your survival!
Submitted by Piotrek4, mimi_15950 — 44 minutes, 22 seconds before the deadline
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NUCLEAR ALARM!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#62.9814.000
Gameplay#72.9814.000
Overall#82.9073.900
Theme#92.9814.000
Innovation#102.6833.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
Piotrek4#6196

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Comments

Submitted

The game crashed for me. I'll keep watch and see if you upload a fix. I really do want to try your game. I'll rate it when I do.

Developer

can you tell which build and operating system are you using?

Submitted

Sure, I'm using the Windows build on Windows 11.

Developer

Is the game crashing immediately after startup, or when loading a level?
Can you give me your pc specs? If you're using a low-end system, and the game is not crashing instantly at startup, you can press F11 while in the main menu and resize the window to a smaller resolution (default is 1080p), then click the F11 again to fullscreen with lower res.
Loading level may take some time depending on your processor speed, please be patient while waiting and when the game shows as not responding, do not force a process kill.

Submitted

It's an older system, but still high-end. Ryzen 1700X, 32GB RAM, AMD Vega 64.

Okay, I got it to work. Now I can review it.

My first thoughts are that if you know that the loading time is going to take that long, you should put in an animated loading screen. It doesn't have to be fancy, it just needs to have something changing every few frames, just so that the player doesn't think that their whole system has frozen. Even if you have a giant warning about it, that doesn't guarantee that the player won't have a mini freakout before they read it. 

I understand why it takes that long to load... your voxels are positively tiny! But I didn't know that the first time. It just made me hesitant to try it again so I could give you that crashpoint is all. I'm probably beating a dead horse by this point so I'll stop.


Once I got in and playing, it was a blast. When I started looking at objects and realizing that they were voxel based, I thought that was pretty cool. But it was when I realized that the only way I could easily interact with the environment was to blow it up with my gun which the developer had blessed with infinite ammo, that my lizard brain connected those dots and I proceeded to do the only course of action available to me.


I

TORE

IT

UP!


My unfettered id had utterly conquered my greater ego. The beast had been unleashed! I then spent the next five minutes of my life wantonly destroying every object within the bunker, as well as the bunker itself. The adrenaline coursed through my hunched-over nerdform. The experience of playing this piece of software had transcended mere gaming and lo, it has become therapy.

Five stars.

Developer (1 edit)

Hey! I was planning on adding a loading bar in the main menu, but my voxel system breaks when i use LoadSceneAsync(), so i ditched it. Btw you can also interact with the enivroment by picking up/pulling the object with right mouse button>>>> Thanks for your review>>