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WeeblWobbl

12
Posts
A member registered Jun 12, 2023 · View creator page →

Creator of

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It's an older system, but still high-end. Ryzen 1700X, 32GB RAM, AMD Vega 64.

Okay, I got it to work. Now I can review it.

My first thoughts are that if you know that the loading time is going to take that long, you should put in an animated loading screen. It doesn't have to be fancy, it just needs to have something changing every few frames, just so that the player doesn't think that their whole system has frozen. Even if you have a giant warning about it, that doesn't guarantee that the player won't have a mini freakout before they read it. 

I understand why it takes that long to load... your voxels are positively tiny! But I didn't know that the first time. It just made me hesitant to try it again so I could give you that crashpoint is all. I'm probably beating a dead horse by this point so I'll stop.


Once I got in and playing, it was a blast. When I started looking at objects and realizing that they were voxel based, I thought that was pretty cool. But it was when I realized that the only way I could easily interact with the environment was to blow it up with my gun which the developer had blessed with infinite ammo, that my lizard brain connected those dots and I proceeded to do the only course of action available to me.


I

TORE

IT

UP!


My unfettered id had utterly conquered my greater ego. The beast had been unleashed! I then spent the next five minutes of my life wantonly destroying every object within the bunker, as well as the bunker itself. The adrenaline coursed through my hunched-over nerdform. The experience of playing this piece of software had transcended mere gaming and lo, it has become therapy.

Five stars.

I played the build I made after I helped you fix your shader issue. It's kind of interesting. Once I started to get the hang of it I felt like a train conductor which was fun, but there was no clue that made it immediately obvious what my goal was.  My main issue is that the game doesn't really teach you how to play it.


Through trial and error I was able to manipulate some of the levers, but there was no hint that in order to do so, I had to hold the mouse button down and move my mouse up and down to manipulate those controls.

I'm not a fan of horror games in general but I gave it a shot. You did a great job of setting the mood, but I can't see the zombies like, at all. For me the game is basically "walk down a hallway, hear something, turn around, die". In that order.

What a fun, cute little idea. The only thing I wish could be included is the ability to reel yourself in on the tail once you've hooked onto a surface. Aside from that, great fun!

Sure, I'm using the Windows build on Windows 11.

I can see that you have a start to something, but this feels unfinished.

Thank you for the feedback. You are right in that most of the assets are pulled directly from the asset store or from turbosquid, usually with some level of modification. I see what you're talking about with the visual dissonance, that's something I can work a little more at going forward.


Thanks again!

Fun idea. I maxed out everything in about a half hour and was left with nothing to do. It's a fun time during that half  hour though.

The game crashed for me. I'll keep watch and see if you upload a fix. I really do want to try your game. I'll rate it when I do.

I don't know what's going on here. I'm not sure how this relates to the theme. Underground... rap scene, maybe? Music's nice. Also the settings button doesn't work. Not sure what settings the game would have?

I had the same thing happen as dreybolio. I'll give it a shot once it's fixed :)

The game crashed on me after five seconds.