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qrowozon

15
Posts
3
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A member registered Sep 04, 2024 · View creator page →

Creator of

Recent community posts

across the different rooms there are words written on the walls in each. choosing the correct card with the words that have been in previous rooms allows you to progress normally, otherwise it slows you down by 25% each, up to 75% slow. originally they were supposed to give you some sort of game over but we decided that was too harsh.

funny. hard to get the hang of it but after cluelessly dying about 6 times i figured out what i was supposed to do and how to control stuff. i finished the game and found  a nice no-clip (why is that one wall so tall???). i also had a lot of fun trying to outrun the thrown objects and being hit by them.

very glitchy terrain on my part, the lighting was off sometimes and my plane turned black out of nowhere, the view distance is quite small so i cant really see the beacons and also the text gets cut off around the edges on my screen but i liked the plane controls

Good story, [REDACTED] my beloved. Bad controls i hate the ground

seems unplayable to me, i can't seem to get past the main menu no matter how hard i try.

not really sure how to do anything..

love get! reminded me of that one grey goo flash game from way back. also, in the second level it is quite easy to accidentally fly over the wall before you're big enough and basically instantly have to restart but other than that it's a good entry

i'm not even sure how to play the game as the audio just loops on a white screen, help?

hi there, there's a book that explains the exact behaviours of all summons, on the third/fourth pages. Did you perhaps not swap pages?

The filter makes the text sometimes hard to read, the turrets sometimes shoot through walls or don't focus your summons and instead just kill you straight up, the choice of buttons is weird (space + shift/ctrl twice to summon). I couldn't get to the end of the game because it didn't feel that good playing it overall, i can tell a lot of work went into this but to me it feels clunky and unpredictable, and i don't particularly like that. Dying from a turret shooting through a wall was quite frustrating in particular. With just a bit more time and polish, this game could've been a lot better in my opinion. Still an interesting idea and artstyle nonetheless.

controls are a bit clunky but in a fun way, Ari is cute so bonus points for that, the intro is cool af, but the summoning theme isn't really part of the gameplay which brings it down a little bit imo

the game's fun, i really hate how big the map is in contrast with how slowly you move, but other than that it's one of my favorites on here. i like the multitasking in it, but the combination of no tutorial as well as confusing controls brings it down a little. still, could be very good with just a bit of issue solving

fun idea, fun execution, good submission overall. i like it.

interesting idea, i really dislike the disappearing summons though

excellent gameplay, art and vibe, but the summoning theme is a bit of a stretch, otherwise definitely my favorite from this game jam