hi there, there's a book that explains the exact behaviours of all summons, on the third/fourth pages. Did you perhaps not swap pages?
qrowozon
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The filter makes the text sometimes hard to read, the turrets sometimes shoot through walls or don't focus your summons and instead just kill you straight up, the choice of buttons is weird (space + shift/ctrl twice to summon). I couldn't get to the end of the game because it didn't feel that good playing it overall, i can tell a lot of work went into this but to me it feels clunky and unpredictable, and i don't particularly like that. Dying from a turret shooting through a wall was quite frustrating in particular. With just a bit more time and polish, this game could've been a lot better in my opinion. Still an interesting idea and artstyle nonetheless.
the game's fun, i really hate how big the map is in contrast with how slowly you move, but other than that it's one of my favorites on here. i like the multitasking in it, but the combination of no tutorial as well as confusing controls brings it down a little. still, could be very good with just a bit of issue solving