Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

qrowozon

7
Posts
A member registered 74 days ago · View creator page →

Creator of

Recent community posts

hi there, there's a book that explains the exact behaviours of all summons, on the third/fourth pages. Did you perhaps not swap pages?

The filter makes the text sometimes hard to read, the turrets sometimes shoot through walls or don't focus your summons and instead just kill you straight up, the choice of buttons is weird (space + shift/ctrl twice to summon). I couldn't get to the end of the game because it didn't feel that good playing it overall, i can tell a lot of work went into this but to me it feels clunky and unpredictable, and i don't particularly like that. Dying from a turret shooting through a wall was quite frustrating in particular. With just a bit more time and polish, this game could've been a lot better in my opinion. Still an interesting idea and artstyle nonetheless.

controls are a bit clunky but in a fun way, Ari is cute so bonus points for that, the intro is cool af, but the summoning theme isn't really part of the gameplay which brings it down a little bit imo

the game's fun, i really hate how big the map is in contrast with how slowly you move, but other than that it's one of my favorites on here. i like the multitasking in it, but the combination of no tutorial as well as confusing controls brings it down a little. still, could be very good with just a bit of issue solving

fun idea, fun execution, good submission overall. i like it.

interesting idea, i really dislike the disappearing summons though

excellent gameplay, art and vibe, but the summoning theme is a bit of a stretch, otherwise definitely my favorite from this game jam