Play game
A Space Shooter-UDH Jam Week 1 Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.677 | 5.000 |
Innovation | #6 | 2.539 | 2.714 |
Fun | #7 | 2.673 | 2.857 |
Gameplay | #7 | 2.138 | 2.286 |
Overall | #7 | 3.007 | 3.214 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Twist#0079
Source code
https://www.file-upload.com/18z7nqvb86o9
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Comments
The game is indeed to hard, i think due to the fact that the enemies have to much life compared to the player. However I think the gameplay's concept is fun with a ship drifting around the screen but it has to much inertia to work well
I was thinking of adding lives powerup in the final day but ended up running out of time.
Was thinking of something similar for mine but got the same problem
For a better movement system, I would use a target vector2/3 and a current vector2/3 for movement. The current vector2/3 sets the rb velocity and the current vector is lerped by the target vector with a smoothing of 10ish * deltaTime, thats how I made my movement in scorched polys and it feels really nice
I really like the look of this game, the retro look is great! Its very, very difficult which makes it less fun to play since I cant even last 15 seconds but it fits with the jam theme well.
The moving is just terrible though and is very frustrating to use, if that was fixed and the difficulty fixed a bit it would be a very fun game!
Thanks!
All my comments for entries are at https://pastebin.com/6YDRHKAW