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Exanite

32
Posts
10
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A member registered Oct 06, 2018 · View creator page →

Creator of

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During the jam kickoff on Friday (which will be both in-person and online on Discord), we’ll open a form so everyone at the kickoff can vote on the themes that they want. The most voted theme will be chosen.

If you haven’t joined the Discord yet, I highly recommend doing so! Here’s the link: https://discord.gg/sUhpHW4pzC

7 forks and spoons on 7 blue roofs, I think I misplaced one nearby on a hill.

87c9391606060e0026e402ed0eabde0c1d0f62726d79627814cf7be229e433b4fa938fcea6503f5bc3dfd92918cf50fdbe0ccff1fcafd949a5fa938ebe4d089fe227bec9eaaab383eae2c6703fb7d72ec9c9fc6f93c16fc5101efb99de4a4d4d7e064b4f2289f9dc2a4e4fab4ea93038fcdf3c000afde27d

We didn’t have time to fill in the form because we submitted too late 😅

Us!

Thanks for your feedback!

I have fixed these issues in the game, and I’m waiting for the game jam to be over so I can release an update.

Bullets don't go towards your cursor, might want to see how the math is being done with the rotations. Otherwise really cool game.

Interesting game, but doesn't to have an ending or a real objective.

I have commented

Interesting concept. One thing that would be nice to be fixed is the buggy camera and motion blur.

(1 edit)

The activate on release mechanic felt strange, but is easy enough to mitigate. Having more than one box active is pretty much impossible to play however. Really original game mechanic.

Really fast paced and fun to play. Nice music and sound effects as well!

Hmm, interesting suggestion for bullet knockback.

Really simple to understand and play!

Great music, graphics, and gameplay. Only problem is that if you run out of dashes, its impossible to recover.

Probably the most innovative of all games here.

Pretty slow at the start. If it was sped up more, the game probably will be a lot more interesting.

Hitting the obstacles are more related to chance than skill. Annoying thumping sound in background. Cool particle system. Graphics are pretty stylish.

https://github.com/7ark/Rift/issues

(2 edits)

For a better movement system, I would use a target vector2/3 and a current vector2/3 for movement. The current vector2/3 sets the rb velocity and the current vector is lerped by the target vector with a smoothing of 10ish * deltaTime, thats how I made my movement in scorched polys and it feels really nice

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

All my comments for entries are at https://pastebin.com/6YDRHKAW

(1 edit)

Pretty cool

Edit: No way to see highscore 0/5 :P