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(+1)

The game is indeed to hard, i think due to the fact that the enemies have to much life compared to the player. However I think the gameplay's concept is fun with a ship drifting around the screen but it has to much inertia to work well

I was  thinking of adding lives powerup  in the final day but ended up running out of time.

Was thinking of something similar for mine but got the same problem

(2 edits)

For a better movement system, I would use a target vector2/3 and a current vector2/3 for movement. The current vector2/3 sets the rb velocity and the current vector is lerped by the target vector with a smoothing of 10ish * deltaTime, thats how I made my movement in scorched polys and it feels really nice