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A jam submission

No deal with God, The Devil wants the hillsView game page

#umflintGameJam12
Submitted by Ron (@ronald_mraz) — 4 days, 15 hours before the deadline
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No deal with God, The Devil wants the hills's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.0204.020
Emotion / Mood: The game has an emotional impact.#23.6803.680
Determination: You clearly challenged yourself. Not an easy game to make.#24.4404.440
Environment: Art, level and enemy design, placement and pacing of challenges.#24.5204.520
Originality: Your game presents very fully original concept.#44.2404.240
Personality/Narrative: Characters, dialogue, plot, and other story elements.#43.8003.800
Gameplay: The game is fun to play and engaging.#64.2404.240
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#123.4403.440
Theme: The game creatively uses the Jam’s Theme.#123.8003.800

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
The sources will be shown in the video submitted to canvas. For art, I hand drew all assets, all except the backgrounds (Generated based on prompts for AI). The art was used as Image input for an AI application called Wonder (Google Play).
When I was planning the game out I had the idea of using AI and it really paid off. I used many other apps I already had on my phone to remove backgrounds, animate, etc..(will screen record phone).

As for Audio, there is a website called free music archives. All music is free so long that artists are credited and no money is made(creative commons).

for some of the scripts, I did need some help from tutorials. Even so, implementing was a nightmare.

For Background scrolling, I referred to a tutorial (https://www.youtube.com/watch?v=4YQVrs46f6k&t=2s). This parallax effect was helpful for my final level as the player falls down to deliver a blow to an enemy . I also had to invert movement. I spent some time on forum.unity.com for bug fixes (things like DontDestroyOnLoad were useful but frustrating at times lol).

I used this tutorial (https://www.youtube.com/watch?v=8oTYabhj248) for basic dialogue. I had planned on dialogue triggering when the player collided with the NPC, however decided I had no time.

For level one, camera movement was a real pain. Tutorials were useful (https://www.youtube.com/watch?v=PA5DgZfRsAM) but ultimately I still have some minor annoyances.

StackOverflow was useful as well.

I'm proud of the finished product and can confidently say I might just make another game in my free time (if less stressful lol)

Your Name (Required for CSC 355 Students only)
Ronald Mraz

Theme Choice

Running Up That Hill

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

Really cool platformer and was a lot of fun to play. The camera got a bit wonky sometimes, particularly if you fell back down to a section you had already passed before.

Host(+1)

If anyone is stuck at the very beginning and it seems like you cannot progress,
SPOILERS:

you should go right, not left.  I was actually able to get up to the fire on the left side but that's not the right way to go (as far as I can tell).  There's more to the right, though, a lot more.

Submitted(+1)

First thing I noticed was the art and the nice use of changing perspectives. Jumping to and from platforms feels...off? I noticed you can getter jumps by jumping first then strafing instead of running then jumping. I was also able to trick the auto camera movement so small bug there. Great work, hope to see your next game!

Viewing comments 3 to 1 of 23 · Previous page · First page