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LoganWright355

27
Posts
1
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A member registered Nov 11, 2022 · View creator page →

Creator of

Recent community posts

I like the art style and the implemented controls feel nice and responsive. I'm not sure what I'm supposed to be doing though? 

The sound bytes made me chuckle, love it. The gameplay and camera/terrain movements felt fluid and nice. I would've liked if there was more once you reach the ending. Great job!

I like the character/level design and feel of the music with the art. The enemies were static for me but the shooting mechanic worked nicely. You're able to walk into your own bullets though, not sure if that was by design but felt that was worth mentioning. I think you have the core elements, was just missing the AI. Nice work!

Great artwork + love the cover image. Gameplay felt a little easy, even on hard mode, but very great job!

The click area on a certain section could be fixed a little as I thought I was doing it wrong, but I figured it out lol. I enjoyed the game a lot and the art fits the theme of it quite nicely!  

I like the current mechanics and the idea that you had for the mechanics considering it's a prototype. I'd like to see the finished product if you decide to finish it!

I like the concept and art. Although, I'm not sure how many enemies you have to defeat to win? They keep spawning. You can float around the map by mashing the jump (not sure if intended).

First thing I noticed was the art and the nice use of changing perspectives. Jumping to and from platforms feels...off? I noticed you can getter jumps by jumping first then strafing instead of running then jumping. I was also able to trick the auto camera movement so small bug there. Great work, hope to see your next game!

I really liked seeing all the different characters that you've added to the game and I liked the game itself. I'd recommend adding an option to be able to click the cards as well as use the number keys. The duke didn't have a chance..

I liked the concept + art. The recommend tweaking the controls/movement and having the art come together better for the rooms/a way to remove that you can see outside the walls :)

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Ok, did not expect that lol. Had a very epic feel to it. I did fall off the map a few times while running :/. Not sure if that is intended space, but a barrier of some sort could be cool imo

Edit: I didn't realize that it was lava, that makes sense. My apologies!

I kept getting stuck or tipped on my back, but I like the concept and mechanics. I'd recommend fixing the controls a bit/making it easier to stay upright.

The AI was kinda wonky in my play sometimes (was driving while facing upwards), but really cool. I would've loved to see more tracks.

Unique idea. I can't get a few feet away from the start. I suck lol

The gameplay/camera positioning/controls feels a bit weird to me and I wasn't sure what to do after, but I like the idea and the current landscape/models :)

I like the current mechanics although a bit buggy. I noticed it was unfinished so I'd like to see what it would look like finished if you decide to finish it!

Neat idea. I recommend increasing the overall difficulty though :)

I like it! Perhaps adding different tracks/layouts would be cool to expand

I like the "multiple sections". The camera was a bit wonky when trying to get precise jumps but that's probably on my end. Nice job!

Quite fun. I kept getting stuck on terrain when trying to jump over them them which felt kind of weird, but I noticed that is how you can jump up very tall walls *shrug* Nice job!

I like the different enemy types with different shooting ability. I think you could ramp up the difficulty though imo

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I like the mechanic at the start, but afterwards I wasn't sure what to do?

A lot of the objects are missing the ramp to be able to roll down. This could've made it more challenging. I did like the feeling of running with the music  while dodging what was coming at me though :)

The controls feel a bit weird to me (could just be cause it's in a browser), but I like the design!

Wow, nice job!