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A jam submission

Hill BossView game page

Run up the hill and fight the boss
Submitted by ndjebili — 4 days, 13 hours before the deadline
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Hill Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: The game creatively uses the Jam’s Theme.#183.1673.167
Personality/Narrative: Characters, dialogue, plot, and other story elements.#182.4582.458
Environment: Art, level and enemy design, placement and pacing of challenges.#212.7922.792
Emotion / Mood: The game has an emotional impact.#232.0422.042
Gameplay: The game is fun to play and engaging.#232.3752.375
Determination: You clearly challenged yourself. Not an easy game to make.#242.5002.500
Originality: Your game presents very fully original concept.#243.0833.083
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#242.5002.500
Overall#242.6152.615

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/toon-rts-units-orcs-demo-101359 --- Used as boss asset

https://assetstore.unity.com/packages/3d/characters/medieval-cartoon-warriors-90079 --- used for player asset


https://assetstore.unity.com/packages/2d/textures-materials/nature/nature-materials-vol-1-21113 --- used as terrain material

Your Name (Required for CSC 355 Students only)
Nizamuddin D

Theme Choice

Running Up That Hill

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

Interesting art, I would have liked to have more gravity and the camera turn. I wasn't sure if my attacks on the wolf-riding enemy did anything. In addition I fell through the floor several times. This could either be caused by a script directly touching the position, in which case you should re-code things so that you are applying torques/forces rather than changing the position directly. Alternatively it could be because of the use of non-convex collision.

Submitted

The art and animations were good. The region looks interesting, but you can't move the camera when you turn. There also isn't much to do other than swing your sword. Side note: you can't turn until you swing your sword.

Viewing comments 22 to 21 of 22 · Next page · Last page