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Master of the Hill - GameJam2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #19 | 3.480 | 3.480 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #21 | 2.960 | 2.960 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #22 | 2.640 | 2.640 |
Determination: You clearly challenged yourself. Not an easy game to make. | #22 | 2.920 | 2.920 |
Emotion / Mood: The game has an emotional impact. | #22 | 2.160 | 2.160 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #22 | 2.200 | 2.200 |
Overall | #23 | 2.665 | 2.665 |
Gameplay: The game is fun to play and engaging. | #24 | 2.320 | 2.320 |
Theme: The game creatively uses the Jam’s Theme. | #25 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
N/A
Your Name (Required for CSC 355 Students only)
Isaiah E.
Theme Choice
I used both themes
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Comments
The start of the game reminded me of typing games, which was neat. After I got to the part with the playable character I fell off and I wasn't sure what to do at that part.
I was a bit confused on what to do. After hitting the buttons that showed up I didn't know what to do when moving the character
I think I see what you were trying to do. Maybe like a "pokemon" type combat system where you haave your character on one end and the enemy in the other and you do attack and defense moves so like a turned base combat system. If im right if thats what you were doing. I think that its a nice idea. When the battle ended and I saw the character design and level design thats what I figured the first part was supposed to mimic.
This is an interesting concept. It was difficult to tell what was happening because of the unfinished graphics, but I'm going to take a guess. It seemed like when having to press buttons on the keyboard, it was an "attack enemy" and "block enemy" mechanic. I wasn't sure what to do after the phase thought. I think that with a little more time this could be a really fun game.
This game kind of reminded me a little bit of Wizards101. I liked where this was heading and could kind of see the approach you were going for. I liked how the circles were timed together with the buttons, I thought that was a unique touch.
I was able to understand what the concept of the game is, and I think if you had more time this would've been a really good game! After the enemy battle when we see the character, I wasn't sure if there was anything I can do just yet. Visuals were nice, great job!
I get the idea of the game. It would've been a very fun game for two players.
I really like the first of the game I liked that play against the player, and I can see what you were trying to do, but as you acknowledged the game is majorly unfinished. I'd love to see the finished product, I also liked how you did your own art.
The mid-game style shift is a daring choice, and I applaud it. I'm a bit biased against the typing trainer sort of games, so the QTE like thing at the beginning gave me some hesitation. But what is here works exactly as expected, and that's a very good thing. I'm interested to see what would come of your efforts with more time and resources at your disposal.
Interesting concept but definitely unfinished as I don't have any idea what to do after the keyboard press phase.
Interesting multiplayer concept, but I wish there were more graphics/something explaining the objective of the game.
I liked the button matching but some of mine would spawn off screen so I'd have to spam buttons until I got the right one. Wasn't sure about the ending but I'm guessing that's the unfinished part.
Nice game theme by the way. But, I don't what to do at this point in this game. I did a great keyboard game. I moved around and don't what to do in this game.
I'll be entirely honest, I had no idea what I was doing. There weren't really any instructions or introduction, for the first half I could only guess based on previous experience that it was either a quick-time event or a rhythm game of some type and in the second half all i could seem to do was fall? Overall it seems like there could be something interesting being developed, but it feels really unfinished and nigh incomprehensible for lack of directions.
First part of the game was very interesting, I enjoyed it! The artwork is nice also. With more player mechanics, the game will be even more enjoyable.
I feel that there was a lot of information missing. In the button pressing portion, I noticed that some of the letters were off screen. Also, in the climbing portion I could only move the character left and right. There's a lot of potential in this game and I feel that if there was more polish then it would've been better.
Cool concept, not sure what the goal might be. Button inputs was nice.
This is really interesting. I think maybe the camera is zoomed in too close? It felt like there was maybe more information off-camera that I wasn't able to see. When I got to the section where I could control the player character, it seemed I could only move left/right and wound up falling off, so I wasn't sure what to do there. Is there another input that needs to be used in that portion?
I like the idea behind this game and I think you could turn it into something fun! At the moment, however, it feels confusing to play, and there are no menus or instructions to help the player out. The first stage of the game is pretty cool, but after that, it just seems completely unfinished, and I couldn't see how it connected to the theme.
I like the osu! like gameplay, but I can not really see the end goal or point of clicking the keys. Cool concept though.