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No-How's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 3.833 | 3.833 |
Mechanics/Game Design | #3 | 3.000 | 3.000 |
Completeness | #4 | 3.000 | 3.000 |
Overall | #5 | 3.292 | 3.292 |
Visual/Audio Design | #6 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A lot of guesswork but I guess the idea was that we were being deprived of instructions XD. Button mashing saved the day.
Cool project.
The stick figure is cute~!
alSO BRUH THIS IS a great skinners box omg
bruh you can't do this to dollar tree
Still don't know if me pressing buttons randomly or waiting was progressing the toll guys dialogue.
To clarify, none of the game's dialogue is ever advanced by time--it's all dependent on very specific key presses!
Edit: Well, "all" is not technically right. Most dialogue changes based on relative player position. I meant the key presses are for when you get stopped.