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A jam submission

Jelly FloatView game page

Help a Jelly get back to its family!
Submitted by toastergames (@toaster_games) — 4 hours, 53 minutes before the deadline
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Jelly Float's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#93.5003.500
Bonus-Points (for accessibility, theme usage and being outstanding)#122.5002.500
Overall#143.1673.167
Originality#153.5003.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

Feedback

  • Nice art and minimal back story
  • Nice game feel, smooth controls and movement. Maybe a little screenshake when dying?
  • I love the direct move mechanic
  • A lot of content haf around 17mins to get through.
    • Some parts were way harder then others and sometimes the savepoints were placed a bit strange
    • Also some screens looked kind generated with weird stuff there :)
  • I think collectables could spiece it up a bit, for an incentive to solve some puzzles differently instead of just getting through
  • Movement sfx ahould not be reused for the muscles, it can be confusing
Developer(+1)

thank you!! I really appreciate the feedback!!

Developer

Added a download where the only change is removing the sound the urchin makes bumping against walls! Hopefully that makes the experience in the first room less annoying!

Submitted

Looks like the zip worked! I was able to download and play it. 

Fun game and some interesting levels. The "dink" from the enemies was a bit much when there were a lot of fast moving ones, but it wasn't too bad after the first area.

Developer(+1)

glad it worked and you liked it!! And yeah, that’s what happens when I play with bfxr at 3am lol. Also really funny that you called it a dink because that is what the variable for that sound clip is called!

Developer

Looks like I accidentally reuploaded the same file as I submitted before the jam ending. I didn't make any changes, and I don't know what happened since I didn't hit save on the itch.io update page.

It needs to be a zipped pxd file which you have to compile using pdc.

Developer

Guess I may have missed the boat on the game jam then. How do I do that? I just tried using pdc, and it just keeps making a pix file that isn't zipped.

Right-click in the main folder of your game, type "pdc" then space and input the name of the folder where your main.Lua, leave a space and specify the name without "zip" and "pxd" Then once it's done you should have a pdx folder though you need to zip it before you publish it. 

But as I write this, I realise you may have not added the pdc system variable so try watching this from 4:25 minutes in : 

Developer

Thank you! I just attached a pdx.zip, and I think that should work!