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toastergames

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A member registered Feb 05, 2014 · View creator page →

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thank you!! I really appreciate the feedback!!

thank you so much for the feedback and for playing! Actually, my original plan for the clams was that they would trap the fish so the fish would need to avoid them as well but I wasn’t able to getting the working as well as I wanted during the jam. I do plan on expanding this, and definitely would be interesting to make the fish interact more with the world!

Added a download where the only change is removing the sound the urchin makes bumping against walls! Hopefully that makes the experience in the first room less annoying!

glad it worked and you liked it!! And yeah, that’s what happens when I play with bfxr at 3am lol. Also really funny that you called it a dink because that is what the variable for that sound clip is called!

Thank you! I just attached a pdx.zip, and I think that should work!

Looks like I accidentally reuploaded the same file as I submitted before the jam ending. I didn't make any changes, and I don't know what happened since I didn't hit save on the itch.io update page.

Guess I may have missed the boat on the game jam then. How do I do that? I just tried using pdc, and it just keeps making a pix file that isn't zipped.

I am! I used a physics library for this version that won’t port over to the play date, but I’m starting to work on making a full version of this for the playdate! I have my playdate already and am excited to see where it goes! Thanks for reaching out!

I’ve started playing around with the SDK a little, but I’ll definitely look at porting this!

Thanks for playing, and I had a great time :) I definitely look forward to adapting it to run on the actual Playdate device!  I unfortunately didn't have the chance to make all the blocks interact with each other the way I wanted, but it's definitely on my list of things to do for an updated version.