Thanks for the feedback! There were definitely a lot of ideas I was playing around with, such as enemies that can be moved with magnets and having limited magnet power duration that would be upgraded as the game went on, but I hadn’t thought of launching with the magnet, that’d be interesting! And yeah, good point on it’s hard to know if there is metal on later screens or not. I played around with visualizing some sort of magnet field (like moving arrows or something) but agree that finding a way to make that more obvious will be helpful.
toastergames
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thank you so much for the feedback and for playing! Actually, my original plan for the clams was that they would trap the fish so the fish would need to avoid them as well but I wasn’t able to getting the working as well as I wanted during the jam. I do plan on expanding this, and definitely would be interesting to make the fish interact more with the world!
Thanks for playing, and I had a great time :) I definitely look forward to adapting it to run on the actual Playdate device! I unfortunately didn't have the chance to make all the blocks interact with each other the way I wanted, but it's definitely on my list of things to do for an updated version.