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A jam submission

Fear the FlossomView game page

Beware the Flossom
Submitted by Brazen Jester Studios (@JesterBrazen) — 1 day, 11 hours before the deadline
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Play Fear the Flossom

Fear the Flossom's itch.io page

Results

CriteriaRankScore*Raw Score
Unexpectedness#772.4172.727
Audio#1191.7732.000
Gameplay Innovation#1301.5311.727
Visuals#1321.9342.182
Fun#1371.7732.000
Overall#1451.6921.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/code/other assets that you used.
Ground Texture - cc0textures.com
Grass Textures - Unity Asset Store - Fantasy Landscape
UMA2 - character models
mixamo.com - animations
freesound.org for basic sounds before Sound Editing

How many members in your team?

Team of 1

List each team member's role, along with their social media / website links!
Chris Wood, Generalist, https://facebook.com/TigerDawn

Anything you want to say to players before they play?
Basic WASD game. Backspace to exit game.

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Comments

Submitted

Pretty nice world building where I was intrigued by what the story here might be so surprised to see a scoring type game. The controls were good enough for me anyway.  Needs polish obviously but well done. Still going to play a little more before I rate it fairly

Developer

Thanks, I am happy to hear you enjoyed it.

Submitted

The idea was good and fun, but the controls and camera makes the game really difficult to play.

Submitted(+1)

Played through the game and got a final score of 5333. The graphics conveyed the mood/tone of the game pretty well, I was a little spooked at first. I especially liked it when everything turned red and when the tornado spawned.

I think there was a lot going on within the game and it's definitely difficult to fit everything in within the jam's time period. Camera, for instance, is deceptively difficult to get right. I would suggest trying out Cinemachine and following some of the talks/tutorials to help you get a good grasp of what it does.

The zombie attack animation looks like it's transitioning into the same state over and over. Not sure how your animation controller is set up, but it looks like the attack animation is never fully played out, because it keeps restarting from transitioning to the same state over and over again. https://answers.unity.com/questions/1568474/animator-what-does-can-transition-to...

Developer(+1)

tanatb


ty for giving the game a go.  Agreed, there was some polish work that needed to be done, and those 2 points are on the list to be fixed.  But well time...  Cinemachine was giving me tracking issues that after a couple of hours I decided to move onto other things to get the game to the end.  The animation controller / AI state needed some work.  It gets stuck in that state because the blendtree uses velocity to decide the action and the zombies do not hit the minimum velocity to do something else, Needed to create a new medium state (to make a transition clearer) and then well time.

Submitted

Ah yea, Cinemachine definitely has a learning curve. Definitely suggest a different side project going through all the settings to actually understand what you're doing (and maybe studying a guide or their samples).

Developer(+1)

I have used Cinemachine for story telling/video making.  This was my first 3D shooter, UMA was a learning curve, I thought I had Cinemachine in the bag, then I discovered I didn't.