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(+1)

tanatb


ty for giving the game a go.  Agreed, there was some polish work that needed to be done, and those 2 points are on the list to be fixed.  But well time...  Cinemachine was giving me tracking issues that after a couple of hours I decided to move onto other things to get the game to the end.  The animation controller / AI state needed some work.  It gets stuck in that state because the blendtree uses velocity to decide the action and the zombies do not hit the minimum velocity to do something else, Needed to create a new medium state (to make a transition clearer) and then well time.

Ah yea, Cinemachine definitely has a learning curve. Definitely suggest a different side project going through all the settings to actually understand what you're doing (and maybe studying a guide or their samples).

(+1)

I have used Cinemachine for story telling/video making.  This was my first 3D shooter, UMA was a learning curve, I thought I had Cinemachine in the bag, then I discovered I didn't.