Play Buttons?
Buttons?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance To Theme | #199 | 2.324 | 3.600 |
Innovation | #217 | 1.807 | 2.800 |
Overall | #227 | 1.893 | 2.933 |
Design | #250 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you a Beginner?
Yep
Discord Names(s) with Tags
Likethisimage#2870
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Comments
Cool idea!
If you took this further i could see it as some sort of defense game where you unlock new buttons that do different unique things and the waves of pointers get harder.
Nice work!
Thanks! I love that idea! When I get my energy back I will continue tweaking and tuning this!
Simple,but fun : )
The game is quite polished.
Thank you!!
I like the idea and it got me really panicking for a moment - in a very good way! The idea is simple but a great one and the execution is good. The effect of the walls wasn't clear to me immediately - why did it slow it down and not put it to an halt completely? Or why isn't it some kind of glue... well, that's just nitpicking by me. I also liked the music!
If you feel like it, leave me a rating and comment as well :)
https://itch.io/jam/united-game-jam-2020/rate/682401
Thanks for the feedback!
As for the walls, i'm not entirely sure what the problem is with the clicker gliding slowly through them. I thought I had fixed them when I tested it out a few times before submitting it.
Oh ok, I thought that slowing down was on purpose. Mh, maybe a collider issue that when the walls are activated the enemies collider is in the wall collider already and cannot bounce off from it. Which game engine did you use?
I feel like that could be the issue, They seem to always almost stop if they are IN the wall. I use GamemakerStudio 2
Finally fixed the problem! Thanks for telling me!
Yay! I am glad you found the solution :)