Great work! TOok me forever to figure out that both buttons shoot and one button strafes. It was really fun to just spam them and shoot really quickly.
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Commander Bongo - a Two Button Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance To Theme | #1 | 4.583 | 4.583 |
Overall | #8 | 3.917 | 3.917 |
Innovation | #22 | 3.500 | 3.500 |
Design | #25 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like these visuals. Very polished and appealing! Great job!
Really enjoyable game here. Having to use the move button to shoot adds a whole new dynamic to this genre of game. I’ll note that on occasion the inputs seem to be unresponsive. Probably worth looking into the input polling, because I would be spamming the left or right button and sometimes it just wouldn’t work.
Thanks for your feedback. I think the issue with the input not giving a reaction is how I set it up. Moving left and right is actually checking for Input.GetButtonUp but only if the button is released within 0.1 seconds after pressing it. I didnt make a scenario in pressing a single button for longer than 0.1 seconds so when this happens - nothing happens. I definitely have to look into that, thanks for the hint!
Visually very impressive for 48 hours. Other than the death, it looks quite polished as well. I'd encourage you to keep working on the music timing idea (even if it ends up being a different game), the idea of shooting to the beat is very appealing :).
I would definitely get lost a bit in the control scheme. Definitely hard to master (but happens a lot with limited control schemes). I got 7900 for my highest score :)
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